Invent an App in a Snap! – For Your Class….Again!

I was a huge fan of the Android App Maker by Google. It was so simple and easy to use. With just a few clicks, one could quickly create a simple app and use it for teaching topics in online or blended learning. However, sadly, Google shut down support for the App Inventor and that was it….. until now!

Mitappinventor

Thanks to MIT, you can once again begin building apps using the MIT App Inventor. It still has the simple drag and drop functions so don’t worry about programming. I’m really excited to check it out!

Have you built an app for your class using the MIT App Inventor? What do you think? How have you used the apps you built for teaching or learning?

Interested in Mobile Learning? Check out a few of my previous posts:

8 Ways to Jumpstart Mobile Learning

14 Crucial Tips for Mobile Learning

A 100% Mobile Course Using Blackboard Mobile: PE

13 Superstar Mobile Apps for Blended Learning

Activities that can be supported through mobile learning tools.

The Internet is a funny thing. Sometimes you can find some really great stuff and yet are not sure who actually was the first one to come up with it. Well let me start out by saying, I didn’t make this list. ūüėČ I found it out on the great world wide web and liked it. In fact I used my trusty Jing tool and did a screen shot of it, printed it and have it on my wall along the slew of other tips, tricks, and insights that surround my desk. 

I think its a good list and all I can say about it is that it came from a workshop somewhere titled  “Inquiry Learning and Mobile Learning” back in 2006. Yikes! 2006, so long ago how could it possibly be helpful? Well, I thought it was still relevant, so here it is:

Learning activities that could be supported through mobile digital tools and enviornments: 

  • Exploring – real physical enviornments linked to digital media.
  • Investigating – real physical enviornments linked to digital guides.
  • discussing – with peers, synchronously or asynchornously, audio or text.
  • recording, capturing data – sounds, images, videos, text, locations.
  • building, making modeling – using captured data and digital tools
  • Sharing – captured data, digital products of building and modelling
  • Testing – the products built, against other’s products, other’s comments or real physical environments
  • Adapting – the products developed in light of feedback from tests or comments; and
  • Reflecting – guided by digital collaborative software, using shared products, test reults, and comments 

Back in 2006, this is way before the iTouch and iPhone, so obviously a lot has changed. Much of what people refered to as “mobile” back then was just meaning “laptops”. However, now that we have these small, much more convenient mobile devices, it really makes a good list of ways to think outside the box, and start putting some of these mobile devices to good use. 

 What do you think? Let me know by leaving a comment.